Card Conquest
Playtest notice
This is an early gameplay test, not the finished release. Balance, presentation, sound, onboarding, and overall polish are still being refined. The purpose of this build is to test whether the core game is understandable, strategic, and fun enough to play more than once.
Feedback request
A short comment is genuinely useful. Please mention:
- Which deck you played
- Whether you won or lost
- Whether you played another match
- Anything that confused you
- Any card or rule that felt unclear
- Whether the match felt too long or too short
- Any bug you encountered
Card Conquest is a tactical card battler built around three contested lanes: Front, Middle, and Back.
Deploy units, build resource engines, reposition Artillery, trigger high-impact tactics, and look for the opening that collapses the enemy command. Every lane has a different strategic role, and every deck approaches the battlefield differently.
This browser build is an early gameplay playtest. The main goal right now is to find out whether the core match loop is fun, understandable, and worth playing again.
Features
- 111 playable cards across three distinct factions
- Three ready-to-play strategies: Aggro, Control, and Ramp
- A local 30-card custom deck builder
- Tactical combat across Front, Middle, and Back lanes
- Units, Resources, Tactics, EMP effects, repairs, poison, airstrikes, and delayed nuclear attacks
- Artillery that deploys to Back and can reposition between adjacent lanes
- Single-player matches against a computer opponent
- Full card library, rules glossary, mulligan system, and saved custom decks
Those features match the current checkpoint state, including the 111-card registry, three public starter decks, custom decks, and restored Artillery movement.
The factions
Egypt
Fast pressure, breach attacks, coordinated infantry, and aggressive battlefield control.
Atlantiok
Defensive formations, shields, repairs, interception, and heavy lane control.
MSA
Resource engines, drones, EMP technology, machinery, and powerful late-game units.
How to play
- Choose a starter deck or use a saved custom deck.
- Review your opening hand and replace cards you do not want.
- Play Units, Tactics, and Resources during your Play Phase.
- Enter the Attack Phase and target enemy units or the opposing command when legal.
- Reduce the enemy command to zero before yours falls.
Controls
- Mouse: Navigate menus and select cards
- Click or drag a card: Play it into a valid lane
- Click or drag a ready unit: Attack a legal target
- Hover a card: Inspect its full details
- Artillery: Select it during your Play Phase to reveal movement controls
- Esc: Close supported menus and overlays
A desktop browser and mouse are strongly recommended.
| Updated | 9 days ago |
| Published | 13 days ago |
| Status | In development |
| Platforms | HTML5 |
| Author | thefirstsage |
| Genre | Card Game, Strategy |
| Tags | 2D, browser, Deck Building, in-development, Sci-fi, Singleplayer, Tactical, Turn-based |
| AI Disclosure | AI Assisted, Code, Graphics |




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